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Entertainment_Travel


Movie power system for the K-Pop Demon Hunters universe

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Writer AndyKim1 Hit 118 Hits Date 25-09-18 18:29
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Here’s a fan-made tier & power system for the K-Pop Demon Hunters universe—built to feel internally consistent, memeable, and perfect for on-screen “S~D TIER” cards. Use it for videos, debates, or wiki pages. (It’s intentionally non-spoiler-heavy and not “official canon,” so you can adjust after each rewatch.)

0) How power works in this world (simple, cinematic rules)

Three Power Axes (for idols & spirits)

Rhythm – kinetic, beat-driven strike/pulse; the “BPM = DPS” axis.

Charm – crowd control through presence/voice; disrupts or lures yokai/akgui.

Ward – seals, talismans, and folk-arts; the defensive/banishment toolkit.

Two Hidden Multipliers

Relic Sync – compatibility with artifacts (blades, fans, drums, hairpins, norigae, etc.).

Omen Flow – environmental luck buffs (tiger & magpie synergy, city-wall lines, rivers/bridges at night).

Combat Loop (what viewers actually see):
Build Beat Meter → trigger Signature (solo finisher) → stack Ward Sigils → attempt Banish.
Meanwhile, the Magpie Omen (good-news cue) flips momentum; the Tiger Guard body-blocks boss hits.

1) Stat card template (for your on-screen “ability cards”)

Use the same frame for heroes and villains to show matchups clearly.

Name / Class (Idol / Akgui)
Tier: S/A/B/C/D
Stats (0–10): Rhythm | Charm | Ward | Relic Sync | Omen Flow
Signature: 1-line cinematic move name
Counters: What shuts them down
Best Stage: Where they peak (arena / wall / riverside / alley)
Win-Con: How they actually end fights


Tip: put Rhythm/Charm/Ward as three big bars; Relic Sync and Omen Flow as two thin bonus bars that can glow during “that scene.”

2) Idol tiers (S → D)
S-TIER — “Scene-warpers”

What defines them: Their Signature doesn’t just hit—it changes the state of the battlefield (tempo lock, silence field, map-wide banish timer).

The Captain (Idol-Leader, spear/fan hybrid)
Rhythm 9 | Charm 8 | Ward 9 | Relic 9 | Omen 8
Signature: Royal Tempo Seal — locks global BPM, all allies’ timings line up; wards stack twice as fast.
Counters: Disruption curses, mirror-stage illusions.
Best Stage: City wall ridge at sunset (ward leyline).
Win-Con: Forces bosses into banishable windows.

The Voice (Main Vocal, talisman mic/paejae bell)
Rhythm 7 | Charm 10 | Ward 8 | Relic 8 | Omen 9
Signature: Sireneum — charm-field that peels adds away from boss; on perfect pitch, stuns elites.
Counters: Ear-veil curses; silence zones.
Best Stage: Arena bowls with long reverb (Jamsil-style).
Win-Con: Crowd-peel + boss stagger → team finisher.

Hook pay-off (“S-tier had a hint in that scene”):
Watch the moment when the Captain’s ward pattern overwrites the background score—the whole soundtrack “clicks to a grid.” That audio snap is the visual hint that she’s S-tier: she literally imposes tempo on reality.

A-TIER — “Boss breakers”

What defines them: Exceptional in one axis; they delete phases once set up.

The Blade Dancer (Lead Dancer, ribbon-sword / saingeom vibe)
Rhythm 10 | Charm 6 | Ward 6 | Relic 8 | Omen 7
Signature: Eight-Beat Crosscut — phase skip if executed on perfect 8.
Counters: Slows, slick floors, fog.
Best Stage: Open plazas; moving platforms.
Win-Con: Burst damage on beat windows.

The Rapline Trickster (Sub-vocal/rap, charm-jammer)
Rhythm 8 | Charm 9 | Ward 5 | Relic 6 | Omen 7
Signature: Flowbreak — cancels enemy casts; reflects one curse if timed to downbeat.
Counters: No-music domains; anti-charm bosses.
Best Stage: Neon alleys with echo.

B-TIER — “Setup specialists”

What defines them: They make S/A work—sigil layering, camera-blocking, aggro kites.

The Ward Smith (Maknae with brush-fan, seal papers)
Rhythm 5 | Charm 6 | Ward 9 | Relic 7 | Omen 8
Signature: Four Guardians Net — converts terrain edges (bridge rails, wall stones) into ward anchors.
Counters: Anchorless voids; waterlogged talismans.
Best Stage: City walls, stair terraces.

The Beat DJ (Sub-vocal/producer, tempo batteries)
Rhythm 7 | Charm 6 | Ward 6 | Relic 7 | Omen 8
Signature: Sidechain Battery — funnels meter to allies; raises crit on perfect sync.
Counters: Latency hexes; metronome scrambles.
Best Stage: Tower decks, stadium sound bowls.

C-TIER — “Reliable adds control”

What defines them: Lane clear, drone kites, protection bubbles; clutch but not flashy.

Shield Choreo (formation captain)
Rhythm 6 | Charm 5 | Ward 7 | Relic 6 | Omen 6
Signature: Diamond Step Aegis — 4-man formation reduces ranged chip by half.

D-TIER — “Support trainees”

What defines them: Great for montages, need mentorship—use in Story Mode, swap out for bosses.

3) Akgui / Yokai tiers (S → D)
S-TIER BOSSES

Bulgasari-Prime (metal-eater colossus)
Rhythm 7 | Malice 9 | Hex 8 | Relic Resist 10 | Locus 8
Signature: Iron Hunger — drains relic durability; eats ward nails.
Counters: Non-metal wards; voice-based charms.
Best Lair: Stadium scaffolds, rail lines.

Imugi of the Floodlights (pre-dragon river spirit gone rogue)
Rhythm 8 | Malice 8 | Hex 9 | Relic Resist 7 | Locus 10
Signature: Billboard Eclipse — turns LEDs into hypnotic scales; mass charm on crowds.
Counters: Sun/Moon sigils (irworobongdo motifs), magpie omen crits.
Best Lair: Bridges, riverside parks.

A-TIER ELITES

Gumiho Idolater (nine-tail fan-stalker) — glamor debuffs, picks off isolated members.

Pyeongsin Wall Wraith — phase-through ramparts, silence aura on stairs.

B-/C-TIER MOBS

Neon Dokkaebi (trickster clubs) — blinds and pranks; brittle to steady tempo.

Market Gwishin (stall ghosts) — swarm, low HP, fear stacks in alleys.

D-TIER FODDER

Ad-Sprite Swarms — screen-born gnats; farm meter, pad combos.

(For enemies, replace Charm/Ward with Malice/Hex on the card, so hero vs. villain stats mirror cleanly on screen.)

4) Matchups & counters (what makes debates fun)

Charm > Hex: human voice/charisma can puncture curse-fields for a few beats.

Ward > Malice: well-placed seals turn pure rage into self-stun.

Rhythm > Locus: positional bosses crumble if you control the map’s “downbeat” (stairs, rails, LED corners).

Relic Resist > Burst: metal-eaters and armor spirits ignore physical DPS—force banish instead.

Omen Flow flips ties: tiger/magpie moments give crit luck; watch for that trill or hat-snatch cue.

5) “S~D TIER” board you can put straight in video

S: Captain (tempo seal), Voice (mass charm), Bulgasari-Prime, Imugi Floodlights
A: Blade Dancer, Rapline Trickster, Gumiho Idolater, Wall Wraith
B: Ward Smith, Beat DJ, Neon Dokkaebi (as elite prankster)
C: Shield Choreo, Market Gwishin
D: Ad-Sprite Swarms, Support Trainees

Lower-third idea: color each tier row; flash a small COUNTERS tag under each card for quick readability.

6) The “top 3 strongest” debate prompts (script-ready)

Captain vs Imugi: Can tempo sealing freeze the river’s billboard hypnosis long enough for a full banish—or does Locus 10 break the grid?

Voice vs Bulgasari-Prime: Does Sireneum’s acoustic stun work on a relic-eater—or does Relic Resist 10 nullify her talisman overtone?

Blade Dancer vs Gumiho Idolater: Is perfect Eight-Beat Crosscut enough before glamor stacks desync her timing?

End with on-screen poll: CAPTAIN / VOICE / IMUGI (or swap in your favorites).

7) “That scene had the hint” — how to present it

Use a 5-second replay where:

Music bed snaps to a metronome (visualize with a bouncing bar).

Ward sigils align to grid lines on the set (tiles, LED seams).

Crowd noise sidechains under the Signature.
Add VO: “When reality obeys the beat, you’re looking at S-tier.”

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